By Artur Yusupov
Artur Yusupov’s whole process chess education stretches to 9 volumes, guiding the reader in the direction of a better chess realizing utilizing conscientiously chosen positions and recommendation. to ensure that this new wisdom sticks, it's then demonstrated via a variety of puzzles.
The direction is dependent in 3 sequence with 3 degrees. the basics point is the best one, past the fundamentals is tougher, and Mastery is sort of tough, even for more desirable players.
The quite a few issues – strategies, process, Positional Play, Endgames, Calculating adaptations, and Openings – are unfold flippantly around the 9 volumes, giving readers the opportunity to enhance each sector as they paintings throughout the books.
This e-book is the second one quantity on the Mastery level.
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Best games: chess books
This e-book fills an immense void in chess literature. There are a numerous variety of gamers who're more than pleased to protect the black part of the Queen's Gambit or play the Nimzo-Indian, Queen's Indian, Bogo-Indian or Benoni. although, normally they've been compelled to litter their means via an entire number of tense sidelines White has at his or her disposal, together with the scary Trompowsky, the difficult Blackmar-Diemer Gambit and the tiresome Colle version.
- 500 Master Games of Chess
- The Pirc in Black and White: Detailed Coverage of an Enterprising Chess Opening (Everyman Chess)
- Brilliant and Instructive Endgames
- Principles of Chess in Theory and Practice
Extra info for Boost Your Chess 3 Mastery
And if 60. tLl e4, then 60 ... tLl f3! f7 (or 6 I . <;t> e6 tLl d4t=) 6 1 . . f8W tLl g6t=. �e6? Better is 59. +-. 59 ... �d6 60. <;t> e7 <;t> cG! draws, as we have already noted. 60 ttJf7t? As mentioned above, 60 . <;t> b7! is the way to draw. �e7! •. 44 Knight endings b6 rather than c6, as the white king is able to control the e5-square: 6 1 . . lb g5 62. lb e4 lb f3 63. <;t> d6! £7 lb g6 65. lD f6 <;t> b7 66. lb d7 � c8 67. lb e5! lb f8 68. � e7 lb h7 69. lb d7 <;t> c7 70. +-. This typical winning procedure ('getting rid of the blockade') shall feature a lot throughout this chapter.
69. tt:l f6t and then 70. tLl d7=) 69. d7 W c5! 70. lt:J d6 (70. tLl c7 Wf8-+ or 70. tLl g7 W f8-+ or 70. tt:l f6t f5 7 1 . tLl h7 W d5t n. e7 W e6t 73. f8 � g6-+) 70 . Wf2! 7 l . e7 W e3t 72. � d7 (72. f8 g5 73. g8 W e6-+ or n. f6 Wg5t 73. e6 W f4-+) 72 . tle4t! ( I point) I . c2? is not good: l . . � d5! 2. xb2 � d4= If l . tLl c4t?! ( I consolation point) , then l . � e7! 2. tLl xb2 � f7 3. e4 ctJ e7! (3 ... �xg7? 4. �e5 � f7 5. tt:l c4+-) 4.
G4! Budapest 1 926 Preventing . Jk f5. d7 3. g4! (2 points) Black would now like to continue with . . � d8, but White stops that too. 'The principle of two weaknesses. a5! c5! • 35 . f4 is answered by 36. +-. h4! gxf5 gxf5 Or 38 . . g5 39. ttJ c4! and Black cannot play 39 . . g4t? :8xg4 Elxg4 because of the intermediate move 4 1 . ttJ b6 t!. Ex. Panno Although Rubinstein did go on to win the game, he could have ended his opponent's torment here with 4 1 . +-. Had he simply forgotten about this idea?